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DesignerDave's avatar

This is now my favorite article. As a narrative designer for games I have been exploring how player perspective and point of view can change the interpreted meaning of plotlines for decades. Games can reach people in a way that stories and propaganda cannot, by making players complicit in the decision-making process that leads to an outcome. I'm working on several games now that will hopefully expose the way narrative changes based on point of view and information, as well as push players towards understanding the consequences of their choices in the game, and thus potentially also in the real world.

Thank you for writing this. :)

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Riff McClavin's avatar

You have a rare gift for smashing mirrors with tools everyone owns but has temporarily loaned to their imaginary neighbor. Thank you for already making the world better.

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